Deadpool Game

GameStop: Buy Deadpool, Activision Inc., Xbox 360, Find release dates, customer reviews, previews and screenshots. With the help of Cable, Rogue, Wolverine and many other heroes, Deadpool must stop Mr Sinister, while trying to make his video game really awesome and going over.

Deadpool Game

Kill ‘em with crassness. By Playing through feels about as schizophrenic as its main character.

On the one hand, it’s zany, wacky, goofy, silly, sophomoric, and many more adjectives that Thesaurus.com suggests. This is a funny game – that is, if you’re into dick jokes and casual sexism. If not, then Deadpool – the character and the game – will grate on you like a buzzsaw on hard cheese. On the other hand, much of the Deadpool gameplay experience is formulaic and safeso safe you might think developer High Moon Studios is playing some sort of self-referential “hey, isn’t it ironic how normal this is?” meta-gag on you.

Deadpool Game

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But it’s not. No, Deadpool talks a big game but delivers a standard action experience that is the turducken of videogame parody: It is what it parodies what it is. The higher the combo chain, the more DP points you’ll earn. These can be spent on purchasing new weapons (shotguns, sledgehammers, grenades, bear traps, etc.) or on upgrades to existing ones. But few of these options really change up the gameplay – most only enhance damage and make enemies take fewer hits.

It’s a perfunctory upgrade system and doesn’t exactly stretch the creative grey matter. This is Deadpool we’re talking about here! Why so serious? Deadpool is also armed with a teleportation device that lets him *bampf* short distances like Nightcrawler, which can be useful for dodging attacks or making a quick escape when cornered. The downside is that the teleport button is the same one that appears over an opponent’s head to trigger a special combo; get the timing wrong and you may zap behind him instead of hitting him. Teleporting in tight spaces can be especially disorienting because of the close camera perspective, with enemies suddenly off-camera and you not knowing exactly where you are in relation to them.

Another annoyance is the lock-on targeting button for gunplay. It works most of the time, but sometimes pressing it will lock onto a spot just to the side of a target’s fleshy, perforate-able bits. When a bunch of identical bad guys rush into a room to charge you – and they will, repeatedly - the last thing you want to do is waste precious time re-targeting their melons. But where Deadpool really doesn’t surprise is in its level design. In a game that’s a send-up of videogames, you’d expect to see an office level, a sewer level, a jungle level, etc, but you’d also expect these chestnuts to be turned on their metaphorical heads with a design that skewers your expectations.