Fasttracker 2

Gotta say something, I've been using this for the past 10 years and I still do. Before that it was the original Fasttracker. For what it is, for the bugs, missing. FastTracker 2 was an early successful PC.MOD-tracking music composition utility, early competition for Future Crew's ScreamTracker but more clearly inspired by Amiga.

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Fasttracker 2

What is this thing? Hit the play button above and it will play music; specifically, music composed with (or at least, compatible with) a program released in 1994 called FastTracker 2; this is a Javascript homage I wrote in a fit of nostalgia.

The if you’d like to check it out. Hit “Load” to load a few other.XMs I have handy on my web host, or drag and drop an.xm from your computer onto the player window. FastTracker 2 looks like this: I using the original font to render a pastiche of the FT2 interface above..XM files The ubiquitous.MOD music file format originated on the Commodore Amiga in the late 80s. It was more or less designed around the “Paula” chip inside the Amiga which plays four 8-bit PCM channels simultaneously. It is fairly amazing what artists are able to accomplish in just four voices; I’ve converted a few of Lizardking’s old four-channel.MODs to.XM format so they can be played in the player above; try them out with the load button above. FastTracker 2’s.XM (eXtended Module) format was created as a multi-channel extension to. Windows 98 Plus All Screensavers there. MOD in the 90s; it was written by PC demo group. There were other contemporaneous multi-channel MOD-type music trackers, like ScreamTracker 3’s.S3M and later Impulse Tracker’s.IT.

Nearly all PC demos and many games in the 90s and early 2000s played music in one of these formats. Underneath the hood, it’s several (14 in the case of the default song that comes up here) channels independently playing samples at various pitches and volume levels, controlled by the pattern which is what you see scrolling above. Patterns are a lot like assembly language for playing music, complete with a slew of hexadecimal numbers and opaque syntax, except they are laid out like a spreadsheet rather than a single column of instructions. Each cell contains notations for playing or releasing a note with a certain instrument, optionally modifying the volume, panning, or pitch with effects. Every sound that is played is one of the samples, shown at the top of this page as little waveforms and numbers in the table below the pattern. The idea is that the musician would record an instrument, like a piano or a bass, at a certain note, and then we play them back at higher or lower speeds to change the pitch.